pub struct ScriptsTable<E: ErrorExt + Send + Sync + 'static> {
table: TableRef,
grpc_handler: GrpcQueryHandlerRef<E>,
query_engine: QueryEngineRef,
}
Expand description
The scripts table that keeps the script content etc.
Fields§
§table: TableRef
§grpc_handler: GrpcQueryHandlerRef<E>
§query_engine: QueryEngineRef
Implementations§
source§impl<E: ErrorExt + Send + Sync + 'static> ScriptsTable<E>
impl<E: ErrorExt + Send + Sync + 'static> ScriptsTable<E>
sourcepub fn new(
table: TableRef,
grpc_handler: GrpcQueryHandlerRef<E>,
query_engine: QueryEngineRef,
) -> Self
pub fn new( table: TableRef, grpc_handler: GrpcQueryHandlerRef<E>, query_engine: QueryEngineRef, ) -> Self
Create a new [ScriptsTable]
based on the table.
fn get_str_col_by_name<'a>( record: &'a RecordBatch, name: &str, ) -> Result<&'a StringVector>
sourcepub async fn recompile_register_udf(
table: TableRef,
query_engine: QueryEngineRef,
) -> Result<()>
pub async fn recompile_register_udf( table: TableRef, query_engine: QueryEngineRef, ) -> Result<()>
this is used as a callback function when scripts table is created. table
should be scripts
table.
the function will try it best to register all scripts, and ignore the error in parsing and register scripts
if any, just emit a warning
TODO(discord9): rethink error handling here
pub async fn insert(&self, schema: &str, name: &str, script: &str) -> Result<()>
pub async fn find_script_by_name( &self, schema: &str, name: &str, ) -> Result<String>
async fn table_full_scan( table: TableRef, query_engine: &QueryEngineRef, ) -> Result<SendableRecordBatchStream>
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impl<E> Freeze for ScriptsTable<E>
impl<E> !RefUnwindSafe for ScriptsTable<E>
impl<E> Send for ScriptsTable<E>
impl<E> Sync for ScriptsTable<E>
impl<E> Unpin for ScriptsTable<E>
impl<E> !UnwindSafe for ScriptsTable<E>
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